![]() ![]() Android: Disable GPU fences for two Android 6 devices which have been found to have compatibility issues causing performance loss: HTC 10 and LG G5 SE.Android: Fixed loading player data for very specific file sizes/content.Android: Fixed crash on some Adreno devices.Android: Fixed a rare static splash screen crash.Android: Fixed an issue where "Success" message was shown on failed builds.AI: Fixed an unwanted gap in the navigation mesh produced by a concave edge crossing a tile boundary.AI: Fixed NavMesh.SamplePoint failing for meshes in range when another navmesh was below the point and out of range.Video: RGB to YUV conversion that happens during video transcoding and recording is now 2-3 times faster.Video: Fixed audio glitches when seeking/underflow happens during playback of VideoPlayer.UNITY_MATRIX_MVP) are now changed to static variables to avoid repeated calculations. Shaders - Concatenated matrix macros (e.g.Multiplayer: Increased send bandwidth for web sockets.iOS: Implement support for 4K AppleTV icons and splashscreens.iOS - Added support for iPhone X launch images.iOS - Added player setting to specify which device edges defer system gestures to the second swipe.iOS - Added player setting to specify whether the home button should be hidden on iPhone X. ![]() Graphics - Improved documentation for graphics hardware tiers.Editor: Fixed instabilities within Integration tests, namely suites, ProfilerSuite.ProfilerDynamicSampleTests, ProfilerSuite.ProfilerCustomSamplerTests.Apple TV: Added support for attitude data coming from new Apple TV remote.Android - Improved error messages from android sdk tools. ![]()
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